Thursday, October 31, 2019

Modern Day Attacks Against Firewalls and VPNs Essay

Modern Day Attacks Against Firewalls and VPNs - Essay Example VPN is an important technological advancement for remote workers as well as organizations to share the data in privately. The security issues surrounding VPNs are cracking of offline password, deficiency of account lock out, poor default formation and VPN thumbprint among others (Hills, 2005). In the similar context, firewalls are the security system used as secure the flow of information between the two networks. Firewalls places a bottleneck between the networks which ensures the privacy and confidentiality of the data shared between the two networks. There are two types of firewalls such as ‘packet filtering firewall’ and ‘stateful inspection firewall’. The common threats pertaining to firewalls include attacks from malicious codes such as virus, worms and information theft among others (Rao et al., 2011). This paper intends to explain the modern day attacks against firewalls and VPNs by explaining concepts of these two information technology tools. In th e light of aforesaid description, the essay intends to explain and discuss modern day attacks against firewalls and VPNs. The technology of firewalls was first established in 1980 and since then it has undergone several modifications and alternations. Firewalls are integrated security system designed to secure network from unauthorized access. Firewalls are also useful for protecting the outside fire. Firewalls are also considered as a system of network security which controls flow of traffic over the network created by set of protocols (Brown University, n. d.). Firewalls as act as a ‘software solution’ and ‘hardware appliance’. Firewalls can also be defined as the security measures, which protect local system as well as network system from the potential threats. The two types of firewalls are packet filtering and stateful inspection firewall. A packet filtering firewalls allows the flow of packets that meets certain specific criteria. The rules of the filtering depend on

Tuesday, October 29, 2019

Macroeconomics Discussion Essay Example | Topics and Well Written Essays - 750 words

Macroeconomics Discussion - Essay Example Money supply is the money circulating in the economy which is created by the FED, the depositors, and investors. Each of the 12 Federal Reserve banks perform the following: a. clear checks; b. issue new currency; c. withdraw damaged currency from circulation; d. administer and make discount loans to banks in their districts; e. evaluate proposed mergers and applications for banks to expand their activities; f. act as intermediaries between the business community and the Fed; g. examine bank holding companies and state-chartered banks; h. collect data on local business conditions; i. use their staff of professional economist to research topics related to monetary policy (Mishkin 369- 370). The money supply can be changed by increasing our deposits held by banks. This money creates a repercussion of effects in the economy when borrowed by companies who use this for their operations. Through the money multiplier, the invested money could increase employment an output more than its actual value. (3.) You are appointed as the chair of FRB. Congratulations! Chair, economy is in recession what are the policy measures you will undertake to push GDP toward potential GDP What are the problems of implementing monetary policy in practice Under an expansionary policy, the central bank must increase the money supply and lower the short- term interest rates. The Fed can engage in the following: a. open market purchase which expands reserves and monetary base; b. lower the discount rate which encourages borrowing by banks; or c. lower the reserve requirements among banks. Part Three: write a few sentences summarizing what you have learned and how learning this will help you personally. :) Thanks!! The most important thing which I have learned so far is the interdependence of the players in an economy. It is very important to note that the action of one player can have a tremendous effect in other sectors. Learning the functions of money, how money is controlled and managed, and how it can be used to stimulate or slow down the economy is really something very interesting to me. Knowing that my actions can influence the economy, I can now align my decisions in order to help the FED to achieve its economic goals. This is very important noting the forecasted downturn in the US economy in the coming future. Part Four:What is money supply, M1 and M2 which definition of money supply is more liquid and why M1 is the narrowest measure of money which includes currency, checking account deposits and travelers checks. The M2 includes the M1 plus other assets that have check-writing features such as small-denomination time deposits,

Sunday, October 27, 2019

The Indian Gaming Industry Marketing Essay

The Indian Gaming Industry Marketing Essay The Indian gaming industry is at a nascent stage but is expected to grow significantly in the coming years. In the last 15 years, India has witnessed considerable economic growth. This, in addition to its demographic structure, offers immense potential for the gaming industry. An amalgamation of our culture, rising urban incomes, education, IT development and telecom growth offer the perfect platform for the gaming industry. IT and telecom considerably drive the gaming industry. One of the segments with highest growth is the console gaming industry which is capturing higher market share year on year. While the global gaming industry is growing at 22 per cent, the Indian gaming industry is valued at Rs 13 billion and is expected to grow to Rs 38 billion by 2015  [2]  . India offers a huge pool of talent in the IT and programming sector which plays a substantial role in the development of quality games at reasonably lower costs. Additionally, while the gaming industry is picking up, serious players and investors are entering into the industry, consequently facilitating its further growth. Figure 1 Growth Trend of the Gaming Industry in India  [3]   Recently, 3G rollout in India, an increasing number of high-end mobile phone users, and broadband and DTH penetration into homes, contributed to the strong market currents that the Indian gaming industry is now riding on. Over the years, the price of games has declined significantly, making the games more affordable to Indian gamers  [4]  . High-end mobile phone consumers, for instance, a growing iPhone consumer base, point towards a promising future for the mushrooming gaming industry. These buyers thus become a very lucrative segment which includes a premium, tech-savvy population which, evidently, has higher disposable incomes. Figure 2 Orientation of Gaming Industry in prominent markets  [5]   Due to the rising population in urban India, more and more open fields and available lands are being converted to high rises, for commercial or residential purposes. This leaves the kids with little or no space to play, which adds on to the inclination towards indoor games. Hence, urbanization as well serves an important factor for the rise in console gaming market in India. As per NASSCOM report, the growth drivers in the gaming industry in India are  [6]  : The growth of the gaming industry from 2006 levels is primarily driven by increased consumer spending on gaming. The services side of the business is propelled by captives set up by international publishers of mobile game development, BPO support for MMORPG games and development revenues from PC/console game production, game art, etc. By 2012, the movement up the value chain in services, resulting in more end to end off-shoring work, is expected to contribute to the growth of revenue from development services. Domestic outsourcing is also expected to pick up, especially in the mobile and online gaming segment. Original IP development in domestic and international markets, which is at a nascent stage, will gain in significance in coming years. Falling console prices and increasing mobile and broadband penetration are expected to give a fillip to consumer markets. However the growth in gaming Industry is also coupled with challenges. As per NASSCOM report  [7]   Lack of trained man power in the industry who have the skill sets to develop end to end games and have worked in advanced NGN pipelines Infrastructure related issues like high cost of consoles, non availability of adequate bandwidth, non availability of SDKs etc Pirated copies of gaming software and tampering of consoles in still wide spread in the country Acclimatizing the Indian population to gaming which is relatively a newer form of entertainment and not integrated into the Indian culture. Lack of original Indian IP and quality games with local themes which can spur the Indian market High import duties for gaming hardware and absence of well defined policy for the growth of gaming industry Objectives  [8]   The objectives of this MRR are as follows: To study the potential market for console based gaming in India and to reach the potential customers in this particular segment of the gaming industry To study the feasibility to set up experience gaming flagship stores and scale up implementing the franchise model To study the feasibility of organizing regional league events and launching a pan-India console gaming league event leveraging upon the underlying business model To study the feasibility of creating a virtual store model functioning as an e-commerce platform to achieve appropriate channels of merchandize distribution and social media integration To study the feasibility of synergies between each of the business models so that it helps in strengthening the brand Scope and Limitations of the study  [9]   Scope Overall A study of the current Indian Gaming Industry, focusing on the console gaming industry in India A study of the various players in console gaming market Retailers, Parlours An overview of the fully integrated console gaming pan-India network comprising of stores, IT Infra-Telecom network, e-stores, vendor partners and pan-India competition An integrated financial analysis of the business plan Console Gaming Store A study on the requirements for setting up a console gaming store A study and recommendation on the business model of the store franchise/ownership A study on local/regional popular gaming championships A study on the experience aspect of consumer viz. gaming merchandize, game theme-based relevant food/snack/beverage, entertainment lounges A study on the interior design plus IT infrastructure for the store e-Store A study of the pre-requisites for operating an e-Store A study of the integration of virtual and physical platforms. (demo games, league leader boards) A study of IT resources for the e-Store. (hardware / software / network maintenance) A study of the supply chain framework required for operating an e-commerce model A study of social-media integration of the GOD brand through the e-platform A detailed financial analysis for the business model League Model A study to explore opportunities at the various feasible levels (local, regional, national etc) to conduct the league A study to look at the logistics and other facilities required to organize such a league A study of marketing and sponsorship to run the league model A study to look at the financial feasibility of organizing such a league Limitations The study will focus only on console gaming The study will only focus on partnerships with console makers and console game makers and no local players The study will not include who will be the architect and owner of the store The study will not include where the equipment and other technical requirements will be sourced from The study will have market research that will have limited sample size In lieu of reliable data, interviews with experts from the company and the industry will be conducted Who will implement the technology infrastructure, supply centre and training and development and the quality of implementation is not known Approach and Methodology  [10]   Analysis External Analysis of console gaming industry in India Feasibility (Strategic) Analysis of each business model Competitor Analysis Data Gathering Existing competitor stores in major cities Internet Probable supplier / partner working model Feasible communication channels with console game publishers and vendors Other secondary research Survey Three tier-1 cities (Mumbai, Delhi, Bangalore) with sample size 30 Customer questionnaire over e-mail, social media and other online channels Study Functional feasibility Technical feasibility Survey Analytics Interview Potential customers from sample space Supplier / Partner FGDs Existing game parlour owners Note: The above might change in case we adopt the lean start-up process for this business External Analysis Indian Gaming Industry Macro-Environment Analysis Political Context The key political factors influencing the Indian gaming industry are as follows: High duties and taxes for console gaming  [11]   The gaming industry is growing at a very healthy rate. The introduction of all major players like Wii and the aggressive promotions of Xbox 360 have taken the Indian console gaming industry on a high growth trajectory. Even upon the high growth expectations from the Indian market, these consoles are still quite expensive as compared to the US. One of the key factors for this difference is the high duties and taxes in India. These components add as much as around 40% to the price of the consoles. This is comprised of around 27% of customs duty and more than 12% of value added taxes. This significantly increases the prices of gaming consoles in India.  [12]   Infrastructure issues for the gaming industry  [13]   India ranks quite low on the internet and broadband penetration when compared to rest of the world. The average broadband speed available in India is also quite low when compared with the developed countries. This restricts users from connecting with wide range of gamers across territories and to play as per their convenience. However, this is expected to be overcome by the advent of high speed internet at affordable rates. The technological development in the past few years would play a very important role in bringing the gaming revolution in the near future in India. Economic Context The economy of India is the eleventh largest (by nominal GDP) and one of the fastest growing economies in the world. The growth rate for the year 2011 2012 was 6.5% and is expected to grow at 6.9% in the year 2012 2013 (as per World Bank)  [14]  . This provides an opportunity for various industries to grow within the country. Maximum growth has been observed during the 2000 decade when the country touched growth rate as much as 10.6%. The per capita income has also increased steadily in the past years. It soared by 15.6% in the fiscal year 2010 2011  [15]  . One of the key factors behind the economic development was the economic liberalization in the early 1990s. This strong economic development portrays an increase in the paying capacity of the consumers and an increased standard of living. The needs of people also grow along with prosperity and opens new opportunity for businesses. Gaming as an industry has also been growing gradually with this incremental growth trend. For the gaming industry, the expected growth is magnificent. As per a NASSCOM (National Association of Software and Services Companies) report, a 4X growth in the Indian gaming industry is expected from the year 2010 to 2015. The same report states that the console gaming industry would grow 17X from the year 2010 to 2015  [16]  . The rising disposable income in urban India and the increasing consumerism makes a good case for growth in the console gaming segment in the next few years. Social Context Indias population in 2011 was more than 1.2 billion (Source: World Bank) and a growth rate of 1.41%  [17]  . India has more than 50% of its population below the age of 25 and more than 65% below the age of 35. It is expected that, in 2020, the average age of an Indian will be 29 years, compared to 37 for China and 48 for Japan  [18]  . The increasing per capita income has largely increased the middle class population of the country. This change in the economic status, when seen along with the overall young population, it can be inferred that the paying capacity of the youth has increased in the past years. The interests of people has also evolved including entertainment and gaming. Gaming is gradually gaining importance not only as a source of entertainment but more towards lifestyle. The earlier modes of gaming was TV video games and small hand held devices, which has moved to online, mobile based and console gaming. This growth is also supported by the increased paying capacity of youth, who are the most important target market for gaming. Due to the rising population in urban India, more and more open fields and available lands are being converted to high rises, for commercial or residential purposes. This leaves the kids with little or no space to play, which adds on to the inclination towards indoor games. Hence, urbanization as well serves an important factor for the rise in console gaming market in India. Another social factor is that of safety. The anti-social elements of the society are also growing, especially in the urbanized regions, which is a cause of concern for the parents to let the kids play outdoors. The cases of kidnapping of children for ransom have become a commonplace now. To avoid such risks, parents prefer their children to go out only under their supervision, or to remain indoors, playing video games on computer or on consoles. A change in the mindset of parents has also been observed in the past years in terms of how they perceive video games, maybe on computers, or on consoles. Earlier, these games were looked at things which would distract the children from studies, and would spoil the child. Parents were conscious that the children would get addicted to these games. But gradually this mindset has undergone a great change. The parents of today, not only allow their kids to play the games, but they themselves enjoy playing such games with them. One of the reasons for such a change is the genre of games being developed these days. The games developed earlier were mostly racing or fight based, but now, the games include all variety and cover various fields, including education and strategy type games. These games dont only entertain the kids but also play an important role their mental development. The motion games have taken the trend to the next level by providing means of physical exercises as well. It has also been observed that the games developed specific to India have shown very good response in the market. Sony launched Hanuman: Boy Warrior, a PS2 game based on Indian mythology with an expectation of 3000 to 4000 units uptake on the first day, though the response was 10,000 units. Indian origin social networking site Ibibo started its cover versions of social networking games with Teen Patti and Mumbai Underworld, getting tremendous response. Sony is also planning to launch games based on characters of Amar Chitra Katha. Going forward, we can expect more local developers and players to come out with similar games.  [19]   Technological Context India has been growing stronger technologically in the past decades. The technological advancement is also one of the key factors for economic growth and prosperity. Post liberalization, in the early 1990s, a lot of investment in the country has on the technology. The advent of internet was a big leap in the field of communications globally. The telecommunication industry in India is also quite matured. Total number of telephone subscribers in India is more than 960 million, with an overall tele-density of almost 80%  [20]  . But the users of broadband are still limited to less than 1% of the population  [21]  . This leaves a huge scope for development of the internet gaming industry. At the same time, this also signifies that the potential for console gaming market is immense. The number of smartphones in India is currently about 30 million, and is growing at a CAGR of more than 30%  [22]  . This also opens up a huge market of mobile gaming in India. This is increasing trend of adoption of technology and getting closer to digital gaming, is effectively inducing the spirit of gaming in the Indian multitude, which would eventually reach to the best gaming experience which can be provided by console gaming. Hence, we see that from a technology perspective, India is very receptive to changes and new technology, gaming being a very important dimension of this entire change process. Environmental Context The world has been observing strange climatic changes in the past years. A lot of these have been attributed to global warming as well. The irregular rains, amounting to much more than usual downpour during the monsoons and scorching heat during summers is cause of major concern globally. From a macro perspective, the glaciers are melting and causing danger of extension for some species. But from a micro perspective or from an individuals point of view, such extreme climate causes day-to-day inconvenience. One of the side effects of these extreme climatic conditions is the inconvenience to children who would want to go out and play. The parents are conscious not to send their kids out for playing in extreme heat or chilling cold, and would rather prefer to keep them in-doors and provide options to play and entertain within the house. Such environmental changes, not good for the human populations though, are favourable for the thriving gaming industry in India. These factors add onto the influence on people to get more and more involved in the flourishing world of gaming. Legal Context One of the most prominent concerns for the concern for the digital world today is piracy. The creativity industry has been losing great amount of revenues due to this evil. The laws for piracy are in place but still need a more firm implementation. Piracy has been observed majorly in the music and movie industry, which has been going on for a long time now. Eventually, this evil also grew on to the world of softwares, as computing became an inevitable part of our lives. The latest trends of piracy are being observed in the field of gaming, wherein PC gaming and console gaming are the soft targets for pirated games. The revenue being lost by these industries due to piracy is immense. The game console manufacturers like Sony are creating more robust and intelligent systems to identify and not support duplicate or pirated games, but at the same time theres more to be done by the government towards reducing this piracy. National Competitiveness Gaming industry growth Comparative Study of other economies Gaming Industry is already a multibillion dollar industry in developed economies and is growing at a tremendous pace. The below list shows some key developed economies and emerging economies and their current growth pattern  [23]  . Developed Economies: United States The US video game market is and has always been the largest in the world. From 2003 to 2008, it more than doubled, from $7.00 billion to $15.5 billion, respectively. Because console gaming is the most popular in the United States and knowing the console market is declining it is projected the US market will continue to sustain growth but at a slower rate. It is expected to reach $21.1 billion in 2013. Online gaming will be the fastest growing gaming category in the US. Canada Canadas market is growing at a very fast rate. Between 2003 and 2008, it grew from a mere $0.4 billion to $1.3 billion. This number is expected to reach $2.4 billion in 2013 while the increasing mobile penetration (phones per capita) of 69% in 2008 is expected to reach 91% in 2003. Japan After a 30.2% growth spurt in 2007, the Japanese market declined by 20% in 2008 and is further stagnating. As in the United States, console gaming is the most popular in Japan; the significant decline of console gaming is expected to dramatically affect Japans growth. Even though Japan is the home of several major video game players, and even though the market size between 2003 and 2011 is projected to increase from $3.5 billion to $6 billion, the console market will disproportionately grow from $2.7 billion to $2.9 billion. Western Europe The analysis of Western Europe consists of the UK, France, Germany, Italy, Spain, Netherlands, Switzerland, Sweden and Finland. Similar to the US and Japan, console gaming consists of the greatest portion of the market (70%). However, Western Europe is also the largest world market for PC games. The market in Western Europe is projected to increase from $5.0 billion in 2003 to $13.9 billion in 2008 to $19.5 billion by 2013. Emerging Economies India The gaming market in India has taken a huge leap in recent years. It emerged in 2006 explaining the lack of data in the chart above. As with many other translational corporations, big video game firms (EA, Microsoft, Sony, Ubisoft and Activision Blizzard) have recently established operations in this economy. In conjunction with its growing economy, the video game market is projected to grow from $0.21bn in 2008 to $1.60bn in 2012. The short-term future of the industry lies in Zeebo a new console launched in India but the long-term future, like other countries, is expected to lie in online gaming. Indias video game market is growing at such a fast rate that UTV Interactive, an Indian video games publisher, recently purchased the US online gaming firm, True Games Interactive. Brazil In Latin American, the market expanded from $0.3bn in 2003 to $0.7bn in 2008 and is projected to reach an estimated $1.3bn in 2013. Though the market has grown about $1 billion, Brazil only comprises about 5% of the market. Though it has minute market share, Brazil is still one of the key emerging markets in the region and the world. Internet penetration is projected to significantly increase from 32.9% in 2008 to 73.2% in 2013. Russia Another one of the BRIC economies, Russias video game industry is expected to double from $0.25bn in 2007 to $0.5 in 2012. With increasing mobile penetration, mobile gaming has become a large part of the countrys market. Porters Diamond Model Analysis The below study gives a detailed analysis on national competitiveness of the gaming industry with respect to the leading economies in this industry and a focus on emerging countries like India which have a bright scope for growth in the future. Figure 3 Porters Diamond Model for gaming Industry in India  [24]   The above diagram shows the four corners that make up the national competitiveness structure of the diamond model. Government and Chance above can be attributed to as exogenous parameters. Factor Conditions: HR Knowledge Pool  [25]   Given the current scenario of the video game industry, irrespective of the any particular mode that is thriving over another, e.g., online social media integrated increase in demand over conventional PC gaming, what we see is that the countrys leading rapid growth in the industry is capitalizing on a human resource platform that is developing and evolving over time. An analysis of the video game industry value chain that will be dealt with later involves major parties like publishers, console vendors, retailers and consumers. Every stage in the chain involves extensive human resource requirements. A recent study suggests one of the key 3 reasons why the US, Canadian, Japanese as well as emerging economies like the BRIC economies are world leaders in the gaming space, is their ability to incubate: Skilled workforce There is a massive requirement of programmers and game developers that are young understand the changing trends of the industry and fast in bringing our new games to the market, thanks to the shorter product S-curves of gaming companies. Leading economies like the US and Japan, and of late the BRIC nations, especially India, are breeding grounds for high quality technical talent pool, thanks to its universities, evolving scope and encouragement for fresh talent to take up rewarding careers in the gaming industry. Supporting Industries Another factor in steep success of game companies in these leading economies are the supporting industries that groom the industry continually, e.g. retail distribution, online marketing, global supply chain and key partnerships (Facebook and Zynaga). These supporting industries help provide employment across diverse roles and opportunities. With impressive growth projections of the video gaming industry in India, from $ 0.21 billion (2008) to $ 1.6 billion (2012) , aggressive acquisitions like UTV Interactive buying US gaming firm, True Games Interactive, rising middle class with high disposable income, social trends boosting child awareness towards latest technologies, online and brick-n-mortar retail influx, all these factors show the growth potential in supporting industries in India other than US based publishing and developing companies. Thus theres a requirement of talent pool, both by ways of quality as well as quantity  [26]  . Physical Resources Infrastructure The infrastructure scenario of India is congenial to the scope for growth of the video game industry. The symbiosis of the key physical resource requirements can be depicted using a diagram as below: Figure 4 Physical Resources Infrastructure Capital Resources Financing and capital injection across all segments of the industry is crucial to the overall growth of the industry and hence increases in substantial contribution to Indias GDP. The primary underlying factors are: High disposable income of the urban middle class segment Entrepreneurial attitude to establish end-user delivery systems, e.g. cafes, parlours, lounges, franchises, online media tie-ups, etc. Liberal legal and government norms encouraging domestic and foreign investment in the sector. Presence of operations of transnational firms in the country Based on recent research, EA, Microsoft, Sony, Ubisoft and Activision Blizzard have already established operations in India  [27]   Transnational gaming companies to encourage and invest in development of gaming software from India RD centres which will further boost national economic outlook on a global scale Firm Structure, Strategy Rivalry: If we take a look at a generic organizational structure of a game development company, we could then analyze how Indian companies are faring against the leading AAA rated ones and whether their firm structure is in accordance with their long term strategic intent and growth prospects. Future opportunity: extrapolation of existing structure into service space for emerging economies like India Figure 5 Firm Structure From the above diagram, we can see that any game development company functions in a dual structured operational model, first, a business management arm which takes care of the marketing, PR, releases, publishing and reviews of the game, and, second, a project management arm which takes care of the game development through all its technical and functional stages of development, testing and go-live. At the organizational level as well, apart from the above hierarchy, if we compare gaming companies like Electronic Arts against Indian majors like Indiagames, we would see a similar pattern. Every such game development company works in a studio format, each studio responsible for production of a particular genre or line of gaming, e.g., casual, kids, sports, action, etc. Thus, for a country like India where gaming industry growth looks positive, inculcating such a competitive and global culture sets the firm on the path of sustainable development. As mentioned in the earlier section, based on a research by Duke University, companies like EA, Microsoft, Sony, Ubisoft and Activision Blizzard have setup operations in India. This would in turn give rise to rivalry and competition among the subsidiaries and help release games faster in the market, thus increase potential to bring more and more new and advanced games in the market. Also, the presence and growth of the local Indian gaming community like Indiagames and Zapak also adds to the rivalry, since home-grown developers and publishers would not so easily give way to transnationals to break into the domestic market. Now having spoken about the firm structure and rivalry in the game development and publishing end, the industry looks feasible for a new business in a country like India. However, if we

Friday, October 25, 2019

A clear explaining how the production process and quality :: Business and Management Studies: Management

A clear explaining how the production process and quality assurance/control system employed by the business helps it add value to its product or service. Quality control can be defined as the means of inspecting or testing quality at various points in the production process or delivery of service. It is usually applied during or after production. It can also be described as the process of monitoring specific project results to determine if they comply with relevant standards and identifying ways to eliminate causes of unsatisfactory performance. Quality assurance can be described as making quality the responsibility of everyone at all stages of production of the goods and services. It can also be defined as a system that comprises of all those planned and systematic actions necessary to provide confidence that a structure, system or component will perform satisfactorily its services. All of this can add enormously to the amount or value of a product. A lot of products go through a series of production process. Since every industry knows how much profit could be made in the production process, they try to increase the amount of quality control. They are a lot of production processes used in Sainsbury’s to help add value to a product or service. One of the main objectives of Sainsbury’s apart from making profit is to satisfy customers, which is converting inputs to outputs. Value added happens when raw materials are gathered in order to make a finished product in which a business can use to sell. For example Sainsbury’s different food stuffs in order for them to sell in their store. Value adding is finished product, which has been assembled by a producer to make a product that is good enough to sell. Quality control is where a companies manufacturing process is checked every milestone in order to find anything wrong with the product which will not make its sellable to customers. Where quality control is applied may cause waste, this is because the business would want to throw it away. Through inspection of product it helps to see whether products are being made of satisfactory standard to be sold and whether the producers of the product are making it properly and to know whether or not it is man made or machine made. Quality assurance happens when a product is made and it is suitable to be sold at the quality of a customers assurance, for example if the expectations of a product is not reached, limited to the actual product it self then the quality assurance of the product is not suitable to be sold. When a product is being produced it is vital that there are no

Thursday, October 24, 2019

Fine Art Essay

Art is the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power. Art was originally used to refer to a skill or mastery and was not differentiated from crafts or sciences (â€Å"Art,† 2013, para. 1). Around the 17th century, a shift in modern art began to develop into fine arts, where aesthetic considerations are paramount, are distinguished from acquired skills in general, and the decorative or applied arts (â€Å"Art,† 2013). Sketch aesthetics, also known as esquisses, are preparatory sketches or paintings to quickly capture the idea of a painting (Myers, N. , (2000-2013). The aesthetic of the sketch in the nineteenth-century France). This process was used frequently throughout the time of fine art. The Raft of Medusa by Gericault, and Mount Sainte-Victoria broke traditional fine arts when they combined it with applied arts, which is the application of design to objects of everyday use (â€Å"Applied Arts, 2013). The Raft of the Medusa is an oil painting of 1818–1819 by the French Romantic painter and Lithographer Theodore Gericault (1791–1824) (â€Å"Raft of Medusa,† 2013). Gericault undertook extensive research and produced many preparatory sketches. He interviewed two of the survivors, and constructed a detailed scale model of the raft. His efforts took him to morgues and hospitals where he could view, first-hand, the colour and texture of the flesh of the dying and dead (â€Å"Raft of Medusa,† 2013, para. 2). This portrait depicts the essence of the gruesome fight that occurred at this naval appointment which was on widely controversial topic concerning the competence of the Ministry of Navy. Although The Raft of the Medusa retains elements of the traditions of history painting, in both its choice of subject matter and its dramatic presentation, it represents a break from the calm and order of the then-prevailing neoclassical school (â€Å"Raft of Medusa,† 2013, para. 3). Mount Sainte-Victoria is a series of oil paintings by the French artist Paul Cezanne (â€Å"Mont Sainte-Victoire,† 2013). This landscape is an iconic mountain in southern France that overlooks the Aix-en Provence. Cezanne often included a sketch of a railroad that ran alongside the mountain in his paintings. Cezanne praised the Mont Sainte-Victoire, which he viewed from the train while passing through the railway bridge at Arc River Valley and soon he began the series wherein he topicalized this mountain (â€Å"Mont Sainte-Victoire,† 2013, para. 2). Cezanne was skilled at analysis. He used geometry to describe nature, and used different colors to represent the depth of objects (â€Å"Mont Sainte-Victoire,† 2013). As I can concisely conclude that the Raft of Medusa by Gericault and Mount Sainte-Victoria, in both their choice of subject matter and their presentation, they represent a break from fine arts. These major breakthroughs lead to much criticism, but ultimately led to the rapid change of development in fine arts that influence today’s ideas. These paintings and painters will remain revolutionary topics for years to come. Works Cited:  http://en.wikipedia.org/wiki/Fine_art

Wednesday, October 23, 2019

Behavioral Management in the Developmentally Disabled

This paper will dwell on the behavioral management for the developmentally challenged individual. This paper seeks to provide a general understanding on how the on how clients with developmental disabilities are improve with regard to their conditions.Therefore, the following will be discussed: †¢ The process of Occupational Therapist in modifying behavioral development of disabled person; †¢ Techniques employed to assist the developmentally challenged individual;†¢ Way used by the Occupational Therapist to help a disabled individual write; and †¢ Identify the techniques and tools used by the Occupational Therapist in behavioral management for developmentally challenged individual. Moreover, this paper will focus in two developmental disabilities that exist today in the society. More specifically these are autism and dyslexia. Functions of Occupational Therapist There are four functions of occupational therapists.First, they are ask to put into application the kno wledge, skills and abilities they have acquired in their years of training in the academe for the benefit of enabling people to live normal lives and immerse themselves with the daily tasks (â€Å"A Definition of Occupational Therapy,† n. d. ). Second, is to assist, maintain, regain and enhance the independence of an individual who is ill, injured, disabled and psychologically impaired (â€Å"A Definition of Occupational Therapy,† n. d. ).Third, engage the relatives of the client and other people who are connected such as the caregiver (â€Å"A Definition of Occupational Therapy,† n. d. ). This can be achieved through comprehensive assessment and therapy with the goal of increasing the capacity of client to participate in daily activities (â€Å"A Definition of Occupational Therapy,† n. d. ). Lastly, to accordingly deal with the problems of the client by focusing on three things: ability to accomplish, undertakings of the client and the environment where the undertakings are performed (â€Å"A Definition of Occupational Therapy,† n.d. ). Meaning of Autism Autism, also classified as classical Autism is considered as the most prevalent condition amongst the family of Autism Spectrum Disorder or better known as ASD (National Institute of Neurological Disorders and Stroke [NINDS], 2006). One can discern Autism through the following symptoms: a) â€Å"impaired social interaction,† b) â€Å"problems with verbal and nonverbal communication,† and c) â€Å"unusual, repetitive, or severely limited activities and interests† (NINDS, 2006).In addition to this, the cluster of Autism Spectrum Disorder or ASD includes other conditions. These are – a) â€Å"Asperger syndrome,† b) â€Å"Rett syndrome,† c) â€Å"childhood disintegrative disorder,† and d) â€Å"pervasive developmental disorder not otherwise specified (usually referred to as PDD-NOS)† (NINDS, 2006). Statistics shows that in every 1000 children three to six will be affected by autism (NINDS, 2006) Furthermore, Men are four times more prone or at risk of acquiring such behavioral disorder like autism than women.(NINDS, 2006) Meaning of Dyslexia Dyslexia, pronounced as dis-lek-see-uh is a type of learning disorder that some of the children encounter that impairs their ability to read and spell (â€Å"Dyslexia,† n. d. ). What may seem C-A-T to normal people would appear A-C-T to dyslexic individuals. It is not a measure of whether a child is intelligent or not but is rather an impairment of the brain (â€Å"Dyslexia,† n. d. ). In fact, a number clever and gifted people are suffering from dyslexia (â€Å"Dyslexia,† n. d. ).In the United States, the condition is classified as a â€Å"specific learning disability† or as a â€Å"specific reading disability† by the related federal legal statutes that has special education in its scope (Allington, 2006) However, the main idea o f all these explanations comprises the indeterminable hardships encountered by a dyslexic individual when it comes to reading. Moreover, there is no consensus with regard to the definition of the illness that causes the stakeholders confusion that renders them not to use the term (Allington, 2006).Behavioral Management and Techniques in Autism There are three behavioral management and techniques used by the occupational Therapist in able to develop and assist their clients that are suffering from Autism. These are all aimed at a holistic approach to treating the symptoms and addressing the difficulties that come with it. The three techniques are discussed in the next section. Educational/behavioral interventions Occupational Therapists use well reliable and thorough skill-oriented exercises in able to help their client enhance their language and social capabilities.Counseling the relatives and the family of the their client is better a technique to assist the entire clan deal with t he specific obstacles and difficulties in taking care of the autistic client (NINDS, 2006). Medications Occupational therapist could as well seek for the help of a doctor. A medical doctor usually recommends an antidepressant prescription in able to deal with the symptoms of a) â€Å"anxiety,† b) â€Å"depression,† or â€Å"obsessive-compulsive disorder† (NINDS, 2006). In a sense, these Anti-psychotic medicines are helpful to lessen the burden brought about by the symptoms of behavioral disabilities (NINDS, 2006).Attacks, on the other hand, can be prevented with the administration of variety of doses anticonvulsant medicines (NINDS, 2006). Prescription of stimulant drug that is specifically given for the children suffering from the attention deficit disorder or better known as ADD is an effective technique used by the Occupational Therapists to cut down the incident impulsivity and hyperactivity (NINDS, 2006). Other therapies Controversies abound the therapies t hat are formulated to treat autistic children (NINDS, 2006).This has made the use such be attached with caution before these are adopted by the parents or guardians (NINDS, 2006). Furthermore, an insignificant number of these are backed up with thorough scientific research (NINDS, 2006). Writing for the developmentally disabled individual Therapeutic Sessions for autism With the aim of teaching the developmentally challenged person it is important to have focus and patience together with appropriate learning strategies that will help the disabled individual in writing and learning process.Likewise, it is necessary to conduct follow up sessions with the therapist and at home with the help of the parents and other relatives. Behavioral Management and Techniques in Dyslexia According to website article, a recent game was developed with the purpose of helping children and other individuals cope with the difficulty they suffer from reading (Briggs, 2001). In the study, a group of seven-y ear-old children served as the respondents of the study and this resulted to a positive outcome for the research on reading difficulties (Briggs, 2001).The game included activities that require the respondents to match certain shapes to particular sounds (Briggs, 2001). They are asked to press a space bar after a series of sequences and then they will be greeted with a smile (Briggs, 2001). This resulted in higher rates of accuracy and an increase in the speed of reading for the 24 children who are diagnosed to have dyslexia (Briggs, 2001). Conclusion The role of the occupational therapist is a four-fold task. This is aimed towards uplifting the condition of the client.It is the aim of the occupational therapist is to be able to address the needs of the client and the chance to fulfill their responsibilities. There are different ways by which the therapist could help the clients in making their lives better through these techniques. It has become a better way of making people live a fulfilling life. These are different techniques of writing such as video games. References A Definition of Occupational Therapy. (n. d. ). Retrieved July 5, 2008, from http://steinhardt. nyu. edu/ot/definitionAllington, R. (2006). â€Å"Dyslexia. † In Microsoft ® Student 2007 [DVD]. Redmond, WA: Microsoft Corporation. Briggs, H. (2001). Computer game helps dyslexics. Retrieved July 05, 2008, from http://www. dyslexia-teacher. com/t113. html. Dyslexia. (n. d. ). Retrieved July 5, 2008, from http://kidshealth. org/kid/health_problems/learning_problem/dyslexia. html National Institute of Neurological Disorders and Stroke [NINDS]. (2006). Autism Fact Sheet. Retrieved July 5, 2008, from http://www. ninds. nih. gov/disorders/autism/detail_autism. htm

Tuesday, October 22, 2019

Free Essays on The Heroic Code In Beowulf

The Heroic Code In the epic poem â€Å"Beowulf†, written by an unknown author, there are many examples of the heroic code. At the beginning of the story, Grendel is wreaking havoc on King Hrothgar’s mead-hall in Herot. Beowulf and his men are called over from the land of the Geats to help defend the mead-hall against Grendel. After he defeats Grendel and Grendel’s mother he returns to his untimely death. Beowulf exemplifies several characteristics of the heroic code such as fair fighting, equal weapons, and showing loyalty to the ones he is in debt to and to his people. Understanding the ideas of the heroic code found in this epic poem will help to further understand the societies of the Anglo-Saxon time period that this story was written in. Two of the three topics of the hero code are generally combined into one and that is the idea of always making it a fair fight. Beowulf says, â€Å"I have heard, / too, that the monster’s scorn of men / is so great that he needs no weapons and fears none. / Nor will I†¦. if I let my sword / go where my feet were afraid to,†¦Ã¢â‚¬  (25). His bravery and courage is shown through the passage and his promise that he will not take his sword where his feet are afraid to go shows his dedication to fighting fair. Beowulf gives up his weapons to fate and God to decide if he shall be the victor over Grendel, Grendel’s mother, and the dragon. Some might say that he is not upholding his standard when he fights the dragon, but he explains that â€Å"I’d use no sword, no weapon, if this beast / could be killed without it†¦ When he comes to me / I mean to stand, not run from his shooting / flames, stand till fate decides / which of us wins† (42). In the end his goal for upholding the heroic code proves to be the end as his last battle with the dragon fatally wounds him, but not before he and Wiglaf slay the dragon. Another point, showing loyalty to his people and the people that he is in debt to, is ex... Free Essays on The Heroic Code In Beowulf Free Essays on The Heroic Code In Beowulf The Heroic Code In the epic poem â€Å"Beowulf†, written by an unknown author, there are many examples of the heroic code. At the beginning of the story, Grendel is wreaking havoc on King Hrothgar’s mead-hall in Herot. Beowulf and his men are called over from the land of the Geats to help defend the mead-hall against Grendel. After he defeats Grendel and Grendel’s mother he returns to his untimely death. Beowulf exemplifies several characteristics of the heroic code such as fair fighting, equal weapons, and showing loyalty to the ones he is in debt to and to his people. Understanding the ideas of the heroic code found in this epic poem will help to further understand the societies of the Anglo-Saxon time period that this story was written in. Two of the three topics of the hero code are generally combined into one and that is the idea of always making it a fair fight. Beowulf says, â€Å"I have heard, / too, that the monster’s scorn of men / is so great that he needs no weapons and fears none. / Nor will I†¦. if I let my sword / go where my feet were afraid to,†¦Ã¢â‚¬  (25). His bravery and courage is shown through the passage and his promise that he will not take his sword where his feet are afraid to go shows his dedication to fighting fair. Beowulf gives up his weapons to fate and God to decide if he shall be the victor over Grendel, Grendel’s mother, and the dragon. Some might say that he is not upholding his standard when he fights the dragon, but he explains that â€Å"I’d use no sword, no weapon, if this beast / could be killed without it†¦ When he comes to me / I mean to stand, not run from his shooting / flames, stand till fate decides / which of us wins† (42). In the end his goal for upholding the heroic code proves to be the end as his last battle with the dragon fatally wounds him, but not before he and Wiglaf slay the dragon. Another point, showing loyalty to his people and the people that he is in debt to, is ex...

Monday, October 21, 2019

Cause Effect Analysis Essays

Cause Effect Analysis Essays Cause Effect Analysis Essay Cause Effect Analysis Essay As an operator who works in oil and gas industry, I will present a life incident in one of the oil and gas location called Piper Alpha disaster UK. Piper Alpha was a North Sea oil production platform operated by Occidental Petroleum (Caledonia) Ltd. The disaster began with a routine maintenance procedure. On the morning of the 6th of July, a certain backup propane condensate pump in the processing area needed to have its pressure safety valve checked. The work could not be completed by 18. 00 and the workers asked for and received permission to leave the rest of the work until the next day. The tube was sealed with a plate. Later in the evening during the next work shift, the primary condensate pump failed. None of those present were aware that a vital part of the machine had been removed and decided to start the backup pump. Gas products escaped from the hole left by the valve and lead to an explosion and resulting fire that destroyed the platform on July 6, 1988, killing 167 men, with only 59 survivors. The death toll includes 2 crewmen of a rescue vessel. Total insured loss was about ? 1. 7 billion (US$ 3. 4 billion). The generation and utilities module, which included the fireproofed accommodation block, slipped into the sea. The largest part of the platform followed it; the whole accident took place in 22 minutes. That was the end of Piper Alpha. What went wrong? The fishbone diagram identifies some possible cause and effect. METHOD/PROCEDURE ENVIRONMENT MATERIAL MANPOWER MACHINE Poor leadership Poor maintenance PTW risk assessment use incorrect Absence of blast wall Inadequate maintenance/safety procedure Poor practice /audit complacency Lack of communication between crew shift Lack of training Deluge fire system turnoff Primary condensate pump failed No quality checking on production line Poor production planning Poor isolation of maintenance Heat, smoke and fire Hazardous area Carbon monoxide/fumes Piper Alpha disaster UK Using the cause and effect analysis tool, as defining the problem first, brainstorming as the second step and Identify cause, I and my teams outline some of the major challenges for oil and gas facilities, which fall into two categories. The first is overcoming the physical environment. The second is doing this in a manner that meets regulatory requirements and increasing societal expectations related to environmental performance and social benefits. This report was instrumental in bringing about the regulatory control of Offshore Installations (Safety Case) Regulations. A safety case is a written document in which a company must demonstrate that an effective safety management system (SMS) is in place on a particular offshore installation. With respect to the first of these challenges, significant progress has been made through the development of ISO Draft International Standard, addressing design, construction, transportation, installation, and removal of offshore structures, related to the activities of the petroleum and natural gas industries. Focus areas for advancement and extension of Oil and Gas development include: ? Adherence to Permit-to-Work SystemThis was a system of paperwork designed to promote communication between all parties affected by any maintenance procedure done on the platform. The system on Piper Alpha had become too relaxed. Employees relied on too many informal communications and communication between shift changes was lacking. ?  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   Disabling of protective equipment by explosion The firewalls on Piper Alpha could have stopped the spread of a fire. They were, however, not built to withstand an explosion. The initial blast blew the firewalls down, and the subsequent fire spread unimpeded.? Need for safety trainingThe workers on the platform were not adequately trained in emergency procedures, and management was not trained to make up the gap and provide good leadership during a crisis situation.? Auditing is vitalOccidental Petroleum had regular safety audits of its facilities but they were not performed well. Few, if any, problems were ever brought up, even though there were serious issues with corrosion of deluge system pipes and heads and many other issues. When a major problem was found, it was sometimes just ignored.? Proper isolation of plant for maintenanceThe disaster would not have occurred if the pump where work was being done had been positively isolated. Isolation is not achieved by shutting a valve but requires means such as insertion of a slip plate or removal of a pipe section.? Emergency Shutdown ValvesProper location of emergency shutdown valves and backup valves are essential to cutting off fuel supply in case of a fire; above water positioning provides testing accessibility for vigilant maintenance.? Fire and explosion protectionProtection against and mitigation of fire and explosion as well as fire fighting are of particular importance as there is no possibility to rely on outside assistance, such as the fire brigade.? Temporary Safe Refuge (TSR)TSR on each installation should have a breathable atmosphere through prevention of smoke ingress and provision of fire protection; escape routes and embarkation points should be determined through safety cases. Prevention of smoke ingress into TSR is available through smoke and gas detectors that initiate smoke dampers and prevent circulation of smoke throughout the TSR.? Evacuation and EscapeMore than one route to helicopters and lifeboats must be present at any given time to ensure evacuation of the platform in a crisis situation. To facilitate escape from a hazardous situation, luminescent strips and heat shielding provide visibility in smoke and protection from flames, respectively. Secondary escapes such as ropes, ladders, and nets are also available as backup for the more sophisticated escape methods. ?  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   Use of wind tunnel tests and explosion simulations in designWind tunnels are useful to assess the effectiveness of the ventilation and the gas detection system. The explosion simulations help investigate the effect of different layouts on explosion overpressures and assess the effectiveness of blast walls. If all oil and gas industry embrace this new regulatory, which should address the risk of series of explosion event scenarios. This produces an approach more commensurate with that of quantitative risk analysis and away from the â€Å"worst case† scenario. It also puts explosion risks into context. Beside give training and seminars to new and old employees alike. Have people check employees’ performances in a given period. Have a computer-based information system to maintain the organization and staff awareness. It will not only give you back-up files but make the system work faster. Make sure it is maintained and updated at all times.

Sunday, October 20, 2019

An Explication of Beowulfs Monologue About His Past

The main purpose of this anecdote, however, is to describe how and when Beowulf began his career of combat and fame. Within Beowulf’s monologue, the author utilizes alliterations and kenning to help the poem flow and to emphasize the strength and valor of Beowulf as an epic hero. One such example is the kenning used at the beginning of the episode. It reads, â€Å"Beowulf, son of Ecgtheow, spoke†¦Ã¢â‚¬  (2425). Instead of the phrasing reading â€Å"Beowulf spoke,† this phrase adds vigor to the beginning. It reinforces the idea that Beowulf is seen as an extremely powerful hero that can take on anything that comes his way as opposed to â€Å"just Beowulf. If â€Å"son of Ecgtheow† were not used, Beowulf would seem almost boring compared to the magnificent, heroic image that comes to mind when this phrase is employed. Alliteration is also used to allow the poem to flow and also to provide an interesting element to otherwise bland sentences. â€Å"While I was in his ward he treated me no worse as a wean†¦Ã¢â‚¬  is referring to King Hrethel’s â€Å"adoptionâ €  of Beowulf after his father died (2432). The repetition of the W sound allows easy movement through the story that Beowulf tells, and it keeps the reader interested in what is being said. Another example of alliteration is the lines 2479-2480: â€Å"My own kith and kin avenged these evil events, as everybody knows†¦Ã¢â‚¬  Without any sound repetition, the reader would become bored with the story, but the author strategically places these examples of alliteration in the epic to provide more exciting details. Along with these rhetorical devices, this passage gives significant details bout Beowulf’s upbringing. The reader learns that Beowulf’s father Ecgtheow dies when Beowulf is only seven years old. King Hrethel takes him in, though, and treats him like one of his own sons. Later, the king’s oldest son Herebeald is accidentally killed by his younger brother Haethcyn. King Hrethel is so depressed that he lay down and dies from grief. Afterward, there is a battle between the Swedes and the Geats, in which Hrethel’s son Haethcyn, the new king, is killed in battle. Hygelac, the last son of Hrethel and now the new king of the Geats, gave Beowulf treasure and land for fighting alongside them. This battle seems to be one of the first that Beowulf participated in. He says, â€Å"I marched ahead of him [Hygelac], always there at the front of the line; and I shall fight like that for as long as I live†¦Ã¢â‚¬  (2497-2499). After that first battle, Beowulf launched himself into a life of war and fame, constantly craving the recognition and treasures that came after a successful battle or killing. Beowulf’s monologue about his past allows readers into his mind so that they can understand why he fights the way he does and where he came from in the first place. Without this episode, the poem as a whole would suffer because there would be no back story to explain Beowulf’s desire to defeat monsters and achieve the fame that he thinks he deserves. Perhaps he is making up for the fact that his father died when he was so young: he is trying to live a life that would make his father proud that Beowulf was his son. An Explication of Beowulfs Monologue About His Past The main purpose of this anecdote, however, is to describe how and when Beowulf began his career of combat and fame. Within Beowulf’s monologue, the author utilizes alliterations and kenning to help the poem flow and to emphasize the strength and valor of Beowulf as an epic hero. One such example is the kenning used at the beginning of the episode. It reads, â€Å"Beowulf, son of Ecgtheow, spoke†¦Ã¢â‚¬  (2425). Instead of the phrasing reading â€Å"Beowulf spoke,† this phrase adds vigor to the beginning. It reinforces the idea that Beowulf is seen as an extremely powerful hero that can take on anything that comes his way as opposed to â€Å"just Beowulf. If â€Å"son of Ecgtheow† were not used, Beowulf would seem almost boring compared to the magnificent, heroic image that comes to mind when this phrase is employed. Alliteration is also used to allow the poem to flow and also to provide an interesting element to otherwise bland sentences. â€Å"While I was in his ward he treated me no worse as a wean†¦Ã¢â‚¬  is referring to King Hrethel’s â€Å"adoptionâ €  of Beowulf after his father died (2432). The repetition of the W sound allows easy movement through the story that Beowulf tells, and it keeps the reader interested in what is being said. Another example of alliteration is the lines 2479-2480: â€Å"My own kith and kin avenged these evil events, as everybody knows†¦Ã¢â‚¬  Without any sound repetition, the reader would become bored with the story, but the author strategically places these examples of alliteration in the epic to provide more exciting details. Along with these rhetorical devices, this passage gives significant details bout Beowulf’s upbringing. The reader learns that Beowulf’s father Ecgtheow dies when Beowulf is only seven years old. King Hrethel takes him in, though, and treats him like one of his own sons. Later, the king’s oldest son Herebeald is accidentally killed by his younger brother Haethcyn. King Hrethel is so depressed that he lay down and dies from grief. Afterward, there is a battle between the Swedes and the Geats, in which Hrethel’s son Haethcyn, the new king, is killed in battle. Hygelac, the last son of Hrethel and now the new king of the Geats, gave Beowulf treasure and land for fighting alongside them. This battle seems to be one of the first that Beowulf participated in. He says, â€Å"I marched ahead of him [Hygelac], always there at the front of the line; and I shall fight like that for as long as I live†¦Ã¢â‚¬  (2497-2499). After that first battle, Beowulf launched himself into a life of war and fame, constantly craving the recognition and treasures that came after a successful battle or killing. Beowulf’s monologue about his past allows readers into his mind so that they can understand why he fights the way he does and where he came from in the first place. Without this episode, the poem as a whole would suffer because there would be no back story to explain Beowulf’s desire to defeat monsters and achieve the fame that he thinks he deserves. Perhaps he is making up for the fact that his father died when he was so young: he is trying to live a life that would make his father proud that Beowulf was his son.

Friday, October 18, 2019

Quiz Research Paper Example | Topics and Well Written Essays - 750 words - 1

Quiz - Research Paper Example Allen transferred the possession of the car to the parking garage, while he retained the ownership of the car. The relationship established between Mr. Allen and the Hyatt Regency-Nashville parking garage is not a gift relationship. This is because, it is only the possession of the car which was transferred from Mr. Allen to the parking garage, while the formation of a gift relationship requires that both the ownership of the chattel or property is also transferred, when the possession is transferred from the owner of the property to the trustee (Powell, 273). There are several conditions that must be fulfilled for the establishment of a bailment relationship between the owner and the possessor of the property, for the relationship to qualify as a bailment. First, it is required that the bailee (possessor) of the property must intend to posses the property or the chattel (Powell, 272). Secondly, it is required that the bailee(possessor ) must actually and physically possess the property or chattel that has been transferred from the owner, as opposed to the gift relationship, where the physical chattel can remain with the owner, but the rights and ownership transferred to the trustee (Powell, 272). Therefore, according to the facts of the case Allen V Hyatt Regency-Nashville, a bailment relationship was created between Mr. Allen and the Hyatt Regency-Nashville parking garage, considering the fact that the parking garage had indicated the intention to possess the car parked by Mr. Allen, through the notice "Welcome to Hyatt Regency-Nashville" together with a sign marked "Parking." This way, the public was invited to utilize the parking, an indication of the intent of the commercial parking garage to possess the car. Secondly, the facts of the case meets the second requirement of the law for the fulfillment of a bailment providing that the property or the chattel must be physically possessed by the

Thursday, October 17, 2019

Need for health care services Essay Example | Topics and Well Written Essays - 500 words

Need for health care services - Essay Example Reasons given for the inaccessibility of such services vary from family or individual to individual, the most common being the high rates charged by the service providers. Provision of insurance covers is a business in which after accessing covers, people pay monthly or annual premiums. The rate of the premiums is never directly proportional to the type and quality of coverage provided, this therefore influences a number of people to opt for self-settlement of medical bills in the health facilities in case of an emergency (Aday 81). On of the main mandates of the government is to ensure that every American accesses quality health care services, the national insurance cover provision is not widely accepted despite fact that it is a lot subsidized. This follows the claims that private health service providers have proliferated most of the regions in the country making access to public facilities a lot difficult. The choice to take up a cover or not to is a personal decision and the state cannot ever impose such choices on its citizens. However, the government should influence the process of making such decisions by ensuring that the public has the general knowledge on the policies and should further [provide incentives to the access of such services. All state employees have insurance premiums paid for them by the government (OCarroll 88). However, the government does very little in effecting the acquisition of such services especially to most of the poor population in the country. Most of Americans in private business make this choice entirely by themselves, the exorbitant rates charged by most of the service providers and the uncertainty that characterizes such services eventually influences most of them on the contrary. Those employed in the private sectors have their employers provide them with such services as a means of motivation and to boost their morale to work. The employer provides a basic percentage of the cover by

Wednesday, October 16, 2019

Hollywood Melodrama Textual Analysis Essay Example | Topics and Well Written Essays - 1000 words

Hollywood Melodrama Textual Analysis - Essay Example Brick’s character is enigmatic and every movement, gesture or line that comes from him may give a clue as to what is making him â€Å"passive-aggressive†. He holds the audience desperate to understand him. Brick is a former athlete who tried to relive his glory days one time, when at three o’ clock in the morning, he tried to jump hurdles imagining a wild crowd cheering him on. Being drunk, he lost his balance and injured his ankle rendering him disabled. â€Å"The image of masculinity is a dominant one in sports, and it is one that privileges men who do not show feelings of vulnerability and where the only emotion valued is one of toughness and competitiveness† (Trujillo, 1991). Stereotypically, from his â€Å"masculine† athletic background, this injury is assumed to affect Brick’s masculinity. Going against stereotype, quadriplegic men in wheelchairs participate in a sport called â€Å"Quad Rugby† or â€Å"Murderball†, borrowing rules from able-bodied rugby, basketball and hockey. Its players also proudly display their masculinity as well, claiming that they play rough and tumble, and ready to take a spill for a loose ball (Buchanan, 2002; Gitonio, 2002).  That is a far cry from the attitude presented by Brick. Brick’s injury, â€Å"a wound in his otherwise intact masculinity, is also a figure for his castration, the unmanning implied in homosexual desire.† (http://www.sparknotes.com/drama/cat) The term ‘impaired masculinity’ describes Brick at the outset with his good ol’ reliable crutch by his side. The crutch, it itself represents disability. It limits Brick’s movements and capacity to do the things he used to before his accident. Being cold and indifferent to the advances of his wife is a defence mechanism that covers up his utter shame of his physical limits. That includes his physical marital obligations. The audience is led to think that turning away from his wife at her